REMEMBER: when making edits, always use the "SAVE" function and NOT "save draft". Their Base is known to be "The Smiling Room". Blanche. 9-Rattlers. mitav8818. It was rumored to be a. The Backrooms. Undergarf is where the characters of Garfield and Undertale combine. They do not exist, and they were made up to create more confusion. Smilers are generally hostile, and there have been many confirmed sightings of them. Rattler Duller Smiler Frowner Voting closed comments sorted by Best Top New Controversial Q&A Add a Comment. The Backrooms. an entity can be described as "anything that lives in the Backrooms. Entities are monsters in the Backrooms, some are nice, some are mean, and some are pure evil. They appear to be scarily humanoid in appearance. Therefore, this makes Crawlers an extremely active threat in the Backrooms. Art & abstract; 3D ModelsCharacters & creatures; 3D. (sorry I'm late) So, like an SCP-001 situation? entity 1, is a human, they like plague, spreading, you kill one its come more, its unstopabble and its gonna come to your house, and do whatever it want, scaveng, steal, destroy or. This wiki will attempt to document all locations, characters, events, and objects found in the lore established by Kane Pixels, and anyone is allowed to contribute. Everyone. Known subspecies of the Smiler entity. Sign in to edit. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. Backrooms takes its appearance from an image of a liminal office space, the most iconic image of the backrooms. It is also referred to as the 10th entity in the game. 3k Views 24 Comment. Lorem ipsum dolor sit amet. . 2. He was confirmed to be an entity in 2004. Entity 140, herein referred to as The Storyteller, is the resident entity of Level 906, the Infinite Library. You suddenly no-cliped out of reality and made it to the backrooms. A. Then theres level fun. Figures [] The Figures are entities that only exist in Level 188. The Backrooms is a labyrinth of interconnected rooms with no apparent exit, inhabited by hostile and unimaginable entities. Wiz: The cheap copy of SCP-087 "Smiler". 1 (also level 11 facelings, never hostile). Forgiveness and Bitterness. *The Buzzkill: These entities are known as the natural predators of partygoers, as a single buzzkill can kill multiple partygoers at the same time. Watchers are a variant of The Neighborhood Watch found inside of the Backrooms. You can post some of your art here, but not to the point where you're always posting your art here. Overview. 2 1. Partygoers run at a slightly slower pace than the player,. The Smilers will only appear in the dark. Smilers tend to reside in dark areas on Level 2 and Level 3. . The Game Master is a sentient entity with an erratic personality. 8/0. Wikitext Guide – A thorough guide to understanding Wikitext. 04: "故障的办公室" 介绍【Backrooms后室】, 视频播放量 17970、弹幕量 15、点赞数 437、投硬币枚数 6、收藏人数 146、转发人数 6, 视频作者 玩MC的叮当君, 作者简介 这里是立志做完所有著名层级的叮当啊,玩MC,讨论后室、商业合作或其他千奇百怪的事请. Kitty is entity number 10. This is for Blender 3. 1 Entities 0-99 1. With only around 33% of all avian-based Backrooms inhabitants. them all. Note: the resourcepack has a rudimentary VHS overlay effect when you set your Graphics to "Fabulous!", if you want to use your own shader just go in the resourcepack file and. A Rainy Day. 46/6. September 23, 1996entity be like: comments sorted by Best Top New Controversial Q&A Add a Comment DarkFunny_YT • Additional comment actions. It resembles a Japanese style spa resort, and it has plenty of food and other humans that call it home. Hikan-Teki is a spirit-like entity that stands around 6 feet tall; their habitat is exclusively Level 142. This fanfic is not to be taken seriously, and is simply a joke inspired by a twitter meme. The first ever photo of a Smiler. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. Mother is a highly dangerous entity in the Backrooms. •. Some levels are home to sustained communities, while others pose major threats to the life inside them. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. This list is actively modified to accommodate newly. Every Day new 3D Models from all over the World. Entity 23: Unapproachable Horse. . Hey everyone! In today's video I go over 3 of the most friendly backrooms creatures/entities that are still powerful! This is a followup to the first episode. Rooms would be dark and stuffy without the presence of windows. Level 9 "黑暗郊区 " 层级介绍【Backrooms后室】. The Backrooms are a spatial anomaly outside of standard reality. Joke Pages are pages created as an intent to be funny and are not to be taken seriously; they aren't considered to be canon in the Backrooms' lore. The Crawler fungus can only spread to humans through liquid. Based on The Backrooms (Creepypasta) (3) Horror (1) Anal Sex (1) Voyeurism (1) An Archive of Our Own, a project of the Organization for Transformative Works. This Backrooms video explains the Rattlers Backrooms Entity's behaviour and how to get. Level fun. Light and Darkness. What's This Backrooms Entity?. Entity 22 will warn the wanderer about the upcoming danger. They are rarely found in Level 93 during severe blizzards and are hostile when. The group of 9 gets dropped into the backrooms, and eventually stumble upon its obligatory McDonalds. Please note that entities aren't locked to a specific dimension, so don't categorize a dimension on the page of any entity. contest-winner entity goicon2021 masked-maidens unmasked-canon. Name: Giant Spiders Can be found in levels: -184, 935 Abilities: turning giant In a Colony: YesThe Backrooms (also known as The Complex or Hallways by members of Async) is a different dimension consisting of a presumably infinite complex of rooms, halls and doorways. backrooms meme 1,7 seconds. Description. Check out other cool remixes by Gleeful Nautilus and Tynker's community. (I use 2) An empty table to insert generated positions into. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. . It can manifest as any form, from a simple Wanderer to a being of black smoke. . The Mandela Virus typically inhabits dark areas possessing low temperatures, in addition to expired bottles of Almond. It shares the magnitude of the main pool complex, with haphazardly separated rooms and intricate architecture, more often than not presenting chaotic patterns throughout the level. This area looks like a dim lit hotel from the 60-70s. No multiple cases of two or more people entering Entity 666's interior in separate locations at the same time had ever been reported. Why are they so Hostile? Personally,i think Entities are closer to opportunity hunters,since many of them embark in rather intelligent ambush and stalk tactic,The Smiler a definite example. A Chaotic Future. Outside of one room, Level 7 is a vast, shallow ocean. This entity will be seen on the levels that appear like. That is just my theory. Smilers have a rivalry with Frowners and Rattlers and will go out of their way to attack them, even abandoning their wanderer target. (Note: Natives use this speech patterning outside of Level -777 so be wary. It is advised to bring a flashlight for exploration. A variable generation chance, set at the start of the script to the base chance. this gender might include feeling nonhuman, like an entity in the backrooms, having reflective glowing eyes and teeth, and hiding in dark corners or doorways. I kinda like the idea of having a variety of species that evolved from a similar ancestors within the backrooms. This video explains one of those dangers. this is a friendly backrooms creature that a LOT of people like, so I figured I'd make a short about it :)Pos. Description The Wanderer, is something that is very hard to explain. Entity Number: 6 Habitat - Majority of Levels. Habitat - Level 3, Some higher Levels. . They have unkempt black hair on their heads and large mouths filled with sharp teeth. An Entity can be described as "anything living that isn't a person", for example like an alien but an alien is not a Backrooms Entity. 2 1. A stalker is an entity that rather than simply hunting like an animal would, relies on trickery, and deceit. Anthropomorphic Personification: Each Pillar embodies and represents a certain concept. Each entity has unique behaviors, habitats, and physiological needs, catalogued by. This guide is meant to help newcomers, called Wanderers, prepare physically and mentally for the Backrooms. ago. Their Base is. “Smilers” hide in dark hallways, dark corners, and almost anywhere dark. Wretches are almost always hostile, but their behavior otherwise varies wildly. It has a certain motive for remaining on its particular floor. . My friend was going to run a backrooms campaign and i was excited but come time to run it, regular dnd enemies, not like the backrooms at all, just an infinite dungeon """themed""" after the backrooms, well, more taking an infinite dungeon, giving it maybe diverse levels and calling it the backrooms, and none of the. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. Backrooms Entity 27 aka Rattlers also like dark and stay in Dark just like Smilers and Frowners. They are intelligent and can effectively communicate with humans speaking fluent English and French. "Name" is what the entity is known as. Scream Eaters are ghostly entities composed purely of Liquid Silence. They are currently in testing, found only in Mobile Sprint Test. 6 Entities 500-599 1. Each of the tunnels are narrow and enclosed, with some requiring wanderers to crawl through them. You will end up here after falling in. Scits infest almost every known level of the Backrooms — with the only currently known level to not contain any being Level 6. Trash, overgrown grass and pest problems can spill over into neighboring properties. 3. Smilers are generally hostile, and there have been many confirmed sightings of them. To start watching the series. Partygoer, both V1 and V2 models. As said above, Entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Enigmatic Entities Entities Mainlist Entities 2-99 Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 4 - "Deathmoths" Entity 5 - "Clump"A lot of people call it a Duller (Entity 6) but I’d disagree, it might be an alternate universe entity, due to the lore story of Kane Pixel’s videos following on The Backrooms. Habitat - Level 61, Majority. For more information on the Fun War, go to the Level 52 page. Backrooms - Labirynt. 188. Entity 147 instances often wear sleeved clothing in order to hide their arms. you're viewing your generator with the url backrooms-entity-statistics - you can: change its url; duplicate it; make private; download it; delete it;. How’d I do?. Pixels is the online pseudonym for a 16-year-old visual effects artist from California. ordial smilers were locked in the backrooms they started infighting which eventually left only one left. 3 Entities 200-299 1. 5w6. Many of these levels represent what is known as "liminal spaces", evoking an eerie feeling inside the minds of their inhabitants. View Mobile Site Follow on IG. Entity 14 ‣ Whites Tentacles • Majority of the Levels. @creepy. For business / Cancel. . backrooms, folders. Often, these entities are located in the darkest and most dangerous levels in the Backrooms. 以及偶尔还会出现在视频分享平台上,如 videohub. 5 and can be found traversing the level in a hunt for any Wanderers. A Chaotic Future. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. They have the appearance of a crude, white glowing smiley face. The concept went from smile dog creepypasta to scp stairs creature thing to now a backrooms entity. Aranea Membri seem to nest in empty, dark spaces above the roofs of many levels within the Backrooms, waiting for other entities or humans to approach its location (the entity’s so-called stalking stage). "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. They often are unique, and heavily hostile. Your best bets are 0, 6. Peace and Conflict. When in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. The Backrooms. One of the best-known examples of the Internet aesthetic of liminal spaces, which depicts. They're extremely hostile toward humans and have been cause for concern among the Async Research Institute in their. Step 1: Not panic, as panicking causes you to lose your senses and make noise, which may attract unwanted visitors. 283. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1. Then, define your zone boundary. True to their name The Smilers wait in the darkest corners of the backrooms. Behaviors"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. Then theres level fun. His most popular video, from earlier in 2022, “ The Backrooms (Found Footage) ,” has over 26 million. They are androgynous and presumed non-binary. Wiz: The happy entity "PartyGoer". Their skin has a leathery texture, and they are dyed with a yellow pigmentation. BIGBADTIKY999. . Skin Stealers also known as Entity 10 is one of the very commonly found entity inside the Backrooms. make this an entity on the actual website, name suggestions, the kidd(nap)ing ReplyThe Backrooms entity noise recordedy meme sound belongs to the music. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. Stealing spooky pictures from trevor and others is not building the backrooms (because backrooms are still being developed by this community), but wasting potential for some RELATED AND. 怕什么来什么!. They never appear clothed. The "Producers" are rumored to be the following: God-like entities of chaos. . The best way to escape a Smiler is to keep eye contact. Smilers can be easily avoided by staying in the. The Backrooms are an online fiction originating from a creepypasta posted on a 2019 4chan thread. The paper mask entity although this photo looks like it is from level 01 of rec room backrooms although this is the creature called the paper mask in level 01 of the backrooms. Content relat. . 1) These entities are humans that became insane. 5 and can be found traversing the level in a hunt for any Wanderers. My average speed btw is 16Km/h or 10 miles an hour. Dullers are strange creatures generally found in the lower levels of The Backrooms. I don't know I'm kinda mutual when it comes to the backrooms lore. Level 1995 also known as “Abandoned Terror” consists of a abandoned house, back in the 1870’s. E. The Backrooms is an internet meme, Creepypasta and quasi-Alternate Reality Game based upon the eponymous Eldritch Location, an infinite series of rooms decorated in mono-yellow wallpaper and moist carpet, lit by fluorescent lights, supposedly accessed when one "noclips" note out of reality. Random object! randomize. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. ordial smilers were locked in the backrooms they started infighting which eventually left only one left. Entity 3 – The Smilers. Though, they telepathically communicate words as their direct communication to wanderers. The Pillars were given form when sentient life. Entity 76 Overseer-D. 7 Entities 600-699 1. A Familiar Place - Part 1. I was really curious to know if I could outrun them or even if Usain Bolt could outrun them. 99. Subscribe. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. Hounds are humanoid entities with canine attributes. Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Nightingale). . You'll l. So what exactly was that entity that appeared in the backrooms found footage video? it could entity #51 (I could be wrong dont judge me) in the hall of the mountain king but the entity's music is different. Click here to go to the list of joke pages. Entity Name: Smiler. Entity 55, also known as The Howler appears to be a large, white humanoid entity with two glowing white eyes, approximately 4,2 meters tall, with 3,1 meters long arms and legs. Entity 12 ‣ Ningens • Level 7. They are classified into three categories: their number, name, and habitat. page revision: 6, last edited: 15 Feb 2023, 05:41 (275 days ago)Stretch brings you The Backrooms Entity 98 - "The Dollmaker" Animation. Deeper inspections of the. Joy and Sorrow. Jantlers are a hostile species of entities strongly resembling deer (Cervidae), although both male and female Jantlers bare this strong resemblance to deer hinds only, as the males do not possess antlers. ‣ Skin-stealers • Majority but mostly in the first 3 levels of the Backrooms . . Go out of your way just to kill entities, even if. Tags. There is no difference in behaviour. Distract them with almond water, a quick slash to the throat or stab to the back can kill most of them quickly. Entity 3. Habitat:level 6 "lights out" and level 4. The only distinguishable features of Smilers are their beady eyes and the. previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. Some Windows are safe when. Mission accomplished. Why is there just a very convenient harpoon laying around. Although Level 22, 4 and Level Fun flow seamlessly together as. God save you if you hear. They are humanoid creatures with white teeth and one or two glowing eyes. Lorem ipsum dolor sit amet. Contains ads. Category page. Entrance: Noclip into a pillar in level 1. . It has spread across numerous levels of the Backrooms, causing widespread chaos and devastation within affected communities, and has infected a significant number of individuals, potentially reaching a scale of tens or even hundreds. Entities are creatures inhabiting the Backrooms. The group of 9 gets dropped into the backrooms, and eventually stumble upon its obligatory McDonalds. The divergence between Entity 14 and a non-anomalous rainbow present in the Backrooms is the panoramic view, more often called a full 180-degree rainbow. Level 0 the classic level and yes bacteria/howler/whatever will be in it. However, this does not appear to affect the. Upon entering the level, one may find it difficult to maintain an accurate sense of direction due to the nature of its layout; its winding corridors often. 21 "the backrooms" 3D Models. I'm pretty sure this isn't a backrooms entity, this is the midnight man from the midnight game ritual. 正在加载. show more almost yours: 2 weeks,. It's recommended the only way to avoiding succumbing to your fate with these entities is to bolt in the opposite direction and don't look back. . Entity 20, referred to as Scits, are a small crustaceous species that stem from the Anomalocarididae family — which went extinct in the Frontrooms around 448 million years ago. . The Smilers might have a body, however the body of a Smiler has never been shown. its called a cameraman because it has a camera for a head. Discussion. Contents 1. > Description []. Description. The Backrooms Wiki - The Backrooms. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. Smilers have a rivalry with frowners and rattlers and will go out of their way to attack them, even abandoning their wanderer target. If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. Backrooms is one of the floors that can be played in-game. Probably Not, Rattlers, Being Smart, Would see that Frowners also have a rivarly against Smilers, So they would most likely team up to eleminate every smiler coming their way if they were to meet. User:Verynotrandomperson/Entity 70 “The Spiralings”. This Face Family Backrooms Explained is all about the Face Family of the Backrooms. . INTJ. Boomstick: The Master of Gaming ''Game Master". When seeing a Smiler, it is best to stare it down and retreat. Most contain unique properties and behavior that cannot yet be understood or explained. "Number", as the name suggests, refers to the numerical notation of an entity. That, and Kane's canon is just entirely separate from the wikidot in general. Entity 7, otherwise known as the "Mandela Virus", is a pathogen commonly found inside Level 1 and Level 2. Apart_Can_3232 • 1 yr. Some Smilers may look different. Wretches are almost always hostile, but their behavior otherwise varies wildly. Backrooms Wiki is a FANDOM Lifestyle Community. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. 1. Entity 15Smilers are an entity that is found inside of the Backrooms. Given that the backrooms appear to target humans specifically and not other animals, it is unlikely that this sustenance takes the form of simple physical nutrients. Speak to the entity; Run from the entity; Make eye contact with the entity; Discovery [] The Wanderer was unofficially discovered when a group of wanderers became suspicious of a person in their group, they questioned him and all died except for one, who was later hunted down and killed by Entity 1 as well. Entity Number: 2 Habitat - Architectural. The creature appears to be a lanky, wiry creature that is tall and dark, with a humanoid shape. Description: Dunks are small, boxy entities, sporting a long trunk that strikingly resembles a human arm. r/FlyffUniverse. Upon being roused, Dolls spring into activity, emanating an aura of severe dread and unease. 3D Model. Entity 58 is best described as a sleep disturbance of The Frontrooms. my reaction to that information, undertale singing man, my reaction to that information fallen down,song Underbase: fallen downBackrooms source Cats communicate through varying pitches of squeaks, similar to one of a dog toy. A Lesser Heaven. The Backrooms HD wallpaper; 1596x1197px. Rooms lacking windows need ventilation systems and artificial light sources to compensate for the lack. 已有184名玩家向您推荐本视频,点击前往哔哩哔哩bilibili一起观看;更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. The best way to escape a Smiler is to keep eye contact. That's a good idea as well. They normally wander around aimlessly until alerted to the presence of a human. Link Mod: CreatorAwesomeplaceYTMusician, Artist, CoderDevelopersSimplybeeCharterJohnArtistSoob animationsXML CreatorSub. Earth creatures are not included in this list. Description: Overseer-D 1, or his actual name, Robert J. This level consists of; a normal sized bedroom, a master bedroom, two bathrooms, a living room, and a dining room with an attached kitchen. Like if the Frowners we're more territorial, but can gain the trust of a single. Earth creatures are not included in this list. They come in three forms, Grey, Black and Orange. They can be identified by two glowing eyes with teeth forming a circle with another thing that is theorized to be their tounge. Template Guide - A quick and simple guide to many useful templates. Contents 1. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. 1 or The Blackout as they may form large groups. jump on TiktokSkin Stealers - ValoxSpider Crawlers - Frag 2Entity Unknown -. Each entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in. Ik his story but I certainly see him as an entity jumping upon universes intino ppls. A Family of Theirs. G. 被雪原覆盖的Level 9。. The Backrooms 是一个網路小說和Creepypasta 。 起源於2019年一位匿名用戶在貼圖討論版網站4Chan發佈的一張圖片。 Backrooms最初被描繪成一个由随机生成、大小不一的房间组成的辦公室迷宮,而人們只能透過「Noclipping 」進入。Backrooms Entity 3D Models 0 models-10 subscribers. Click to find the best Results for backrooms entity Models for your 3D Printer. Objects denoted with [NO DATA] are empty addresses in the database, just waiting to be filled — for the sake of your fellow wanderers, please contribute. Deal. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, “Thaslassophobia. 1296 "backrooms entity" 3D Models. 9+1e70 - "scrimblo catalog"Welcome to the demo release of The Backrooms: Entity Breach! REQUIRED RESOURCEPACK, MUST DOWNLOAD! DOWNLOAD RESOURCEPACK. Now Am In The Backrooms, Here Are Some HD wallpaper; 1598x900px. arrow_forward. . Another theory is the old school backrooms entity that's now extinct. Hey everyone! Welcome to a video all about The Shady Grey! This level is one of my favorites on the wiki, so I decided to break it down for you all! Out of a. #backrooms #backroomsexplained #rattlers Backrooms Fandom Entity 27 - Rattlers. They are incredibly dangerous, and any hostile encounters with them have always resulted in the death of the victim. It is based off the famous Backrooms creepypasta and contains only one Entity, The Backrooms Entity. Backrooms的經典形象(使用電腦合成產生) 后室Wikidot站点使用的Logo. As you can see in the note it describes massive scars which I think are battle scars left by other primordial smilers so I think once the Pri. ISFP. They also tend to travel alone, but large groups of them have been. r/backrooms • Where am i? r/backrooms • First back rooms photo I’ve taken. ago. Frowners live in some of the safe Backrooms levels most common in Level Frown, They are like the opposite of the Smiler entity, but they don't wanna bite the victims head off. this gender might include feeling nonhuman, like an entity in the backrooms, having reflective glowing eyes and teeth, and hiding in dark corners or doorways. Its personality is one that frequently changes. Like i said it's slowly dying by really out of place posts. Boomstick: A faceless human "Faceling". Few people have e. Due to how common they are, alongside. Step 3: Accept the Backrooms as your new home, because you won't be returning to Earth ever again. Level 4, Odd numbered levels Explanation Entity 832 (also known as Pinhead) is a bowling pin shaped entity that can somehow only project itself and be found on odd levels with 16. r/itswooshwithfouros. Vertices: 56. Similar to the A. #Backrooms #the backrooms #Dollface #dollface backrooms #backrooms dollface #smiler #smiler backrooms #backrooms smiler #frowner #frowner backrooms #backrooms frowner #the other two are. The key difference between an entity and an object is that entities are alive.